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Jim Martin
Jim Martin
Industrial Designer / Concept Designer
Albany, United States

Summary

Industrial Designer. Concept Designer. The process of designing is not only aesthetic. It is also the process of problem solving and for that reason is very exciting to me and captivates me entirely. Drawing / illustration / rendering is a tool for communicating an idea, emotion, time and place with others. It is the completion of the design process. It is the point at which a thought begins to become a reality.

Full current portfolio here: http://www.jimmartinartanddesign.com

The design process is a process I've applied to many different areas of design. I've gravitated toward concept design, product design and exhibit design because my background of building things gives me additional knowledge and experience to draw from to produce creative and fresh ideas that are grounded in a believable and plausible reality.

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment Design3D Modeling3D PrintingGame DesignGame DevelopmentProduct DesignIndustrial DesignProduction DesignTeachingTeam ManagementTraditional Artdraftingdesign specification

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Modo
Modo
Mudbox
Mudbox
Photoshop
Photoshop
SketchUp
SketchUp
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Procreate
Procreate
Vectorworks
Vectorworks

Productions

    • Video Game
      Close Combat - The Bloody First
    • Year
      2019
    • Role
      Art and Design
    • Company
      Matrix Games
    • Video Game
      Desert War 1940-1942
    • Year
      2018
    • Role
      Graphics
    • Company
      BK War Games / Matrix Games
    • Video Game
      Close Combat - Panthers in the Fog
    • Year
      2012
    • Role
      Art and Design
    • Company
      Matrix Games / Slitherine Games
    • Video Game
      Close Combat - Last Stand Arnhem
    • Year
      2011
    • Role
      Project Lead / Graphics
    • Company
      Strategy 3 Tactics / Matrix Games
    • Video Game
      Close Combat - The Longest Day
    • Year
      2011
    • Role
      Art Lead
    • Company
      Matrix Games
    • Video Game
      Combat Command - Matrix Edition
    • Year
      2011
    • Role
      Graphics
    • Company
      Boku Strategy Games / Matrix Games
    • Video Game
      War in the East - German Soviet War 1941-1945
    • Year
      2010
    • Role
      Graphics
    • Company
      2by3 Games / Matrix Games
    • Video Game
      War in the Pacific - Admirals Edition
    • Year
      2009
    • Role
      Map Art
    • Company
      Henderson Field Designs / Matrix Games
    • Video Game
      Close Combat - Cross of Iron
    • Year
      2009
    • Role
      Graphics Lead
    • Company
      CSO Simtek / Matrix Games
    • Video Game
      Close Combat - Wacht am Rhein
    • Year
      2008
    • Role
      Graphics
    • Company
      Matrix Games
    • Video Game
      Close Combat - Modern Tactics
    • Year
      2007
    • Role
      Graphics Lead
    • Company
      CSO Simtek / Matrix Games

Experience

  • Owner / Operator / Industrial Designer at Jim Martin Art and Design
    Albany, United States of America
    May 1999 - Present

    Sole Proprietor

    - Source, manage & design client projects.

    - Produce conceptual to final product design, graphics design, signage design, electronics design, illustration, ideation to meet client needs.

    - Build form study models as well as final concept prototypes.

    Full portfolio here: http://www.jimmartinartanddesign.com